Rediscussed

Just to clear things up.
Filed under Crysis, Games and Technology, Releases

The Crysis Patch 1.2 is now available

And wow there is a big ‘change log’.

crysis patch 1.2

(image from crymod)

Crytek / EA Have released the second patch, good news because frankly the other patch ( crysis patch 1.1 ) only fixed a few minor bugs and there were loads of cheaters running around the servers still.

Although there has been many changes i think I’d find the connection messages the most help full because i often got disconnected from servers and sometimes not even being able to join them, authentication failed!

Crytek is committed to continuing their support of the community, and CEO Cevat Yerli is driving the team towards attacking the Crysis community’s most wanted list. Stay tuned for more information.

Patch Notice

Patch 1.2 can be applied to both vanilla Crysis (v1.0) and Crysis v1.1 since it will update automatically to Crysis version 1.2.

Crysis Patch 1.2 Change log Full List

Optimizations and Stability

  • Corrected a number of memory leaks with FSAA modes.
  • Optimized Object Motion Blur for DX10 Very High Spec
  • Destroying objects will now properly remove their decals from the world under DX10.
  • Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
  • Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
  • Fixed potential server exploit that could cause servers to crash
  • Fixed crash with AI triangulation in the editor

General Fixes/tweaks

  • Added new effects for vehicle shattering after being frozen
  • Player movement will now be cancelled if the player is shooting while moving in prone mode.
  • Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
  • Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
  • Fixed an issue where vehicle 3rd person camera could break when switching the player “ControlledTurret” flag while using the gun.
  • Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
  • Frogs will no longer block the player’s view after being picked up
  • Fixed an issue where in unarmed mode, the character’s arms will suddenly reappear and disappear when picking up and dropping an object.
  • Fixed health recharge rate when computing drowning damage.
  • If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
  • Mouse cursor will no longer be permanently removed on attaching gamepad.
  • Fixed issue where resetting gamepad control with Default button doesn’t enable Force Feedback.
  • Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
  • Fixed the “Back” key in the on-screen keypad not deleting the first character in the keypad text box.
  • Fixed the “Clear All” key not functioning for text input in the on-screen Keypad.
  • Waterfalls can now be viewed from underwater.
  • Virtual keyboard now functions correctly when a game pad is connected
  • Fixed an issue where users can lose the ability to look around with the Right Stick.
  • Player no longer continues to move forward when prone on roof of bunker after letting go of button.
  • Mouse cursor now hidden when virtual keyboard is enabled
  • Fixed an issue where key bindings were not saved until the player resumed the game
  • Fixed a number of chainlink fences/barbwire that could not be shot through.
  • Fixed a broken LOD1 on electricity pylon object
  • Fixed player receiving damage from ragdolls.
  • Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
  • Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
  • Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
  • Added mouse wheel scrolling support for server browser

Weapons

  • Added “overfreezing” sounds to handheld and vehicle mounted MOAR/MOAC
  • C4 will now stick to doors correctly
  • C4 can no longer stick to the surface of water
  • Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
  • Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor
  • Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.
  • Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
  • The ice beam animation from the moar gun no longer clips through the walls of tunnels.
  • Grenade Launcher projectile is no longer invisible.
  • When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
  • Freezing a player that is shooting a MOAR will now properly stop the MOAR’s beam.
  • Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
  • Fixed claymore/mine limit not being applied properly.
  • Added an empty landmine animation.
  • Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.
  • When prone with a sniper rifle, the attachments menu should no longer be cut off.
  • Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.
  • The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
  • Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
  • Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
  • Scaled grenade launcher projectile for better visibility.
  • Added smoke trail to grenade launcher shell for better visibility.
  • Adjusted odd looking random rotation values for grenade launcher projectile
  • Adjusted explosion radius of grenade launcher to be more efficient vs players
  • Decreased air speed of grenade launcher projectile for better readability.
  • Reduced initial visibility time of grenade launcher shell very slightly
  • Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.
  • Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.
  • Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
  • Added new grenade indicator icon.
  • Improved the behavior of the Repair Kit, when repairing rotating turrets.
  • Update singularity explosion effect.
  • Fixed an issue with some weapon effects that would cause explosions not to be rendered.
  • Moved assault scope further away from the camera to allow for a better peripheral view while zoomed

Vehicles

  • Added first person view limits for helicopter, VTOL and APC rear seats.
  • Fixed an issue with incorrect “friendly fire” icon in multiplayer VTOLs
  • Helicopter wind effect no longer plays after vehicle is destroyed.
  • Fixed a number of issues where players getting out of vehicles would get stuck in walls.
  • Fixed issue where the AA cannon only produces tracers from the left side barrels
  • Fixed issue with friendly fire setting not affecting vehicle-actor collisions
  • Components can no longer be more than 100% damaged.
  • Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
  • Improved vehicle handling under braking and boosting
  • Tweaked damage for players hit by vehicles at lower speeds
  • Reduced collision damage multiplier for actor-vehicle collisions in MP.
  • Smooth out change between vehicle views when changing seats.
  • Adjusted wall collision damage for civilian car.
  • Reduced damage to trucks during slow collisions.
  • Added new shell ejection effect for air vehicles.
  • Vehicle lights will now turn off vehicle lights after player leaves vehicle.
  • Vtol cannon now has correct spin up or spin down sounds
  • Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
  • Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync’d between server and clients.
  • Increased VTOL vulnerability to being hit by other aircraft cannons
  • Added seat entry point for gunner position from roof of cab of Truck
  • Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
  • Increased visibility of friendly player name tags by 3 times when in vehicles
  • Fixed issue where players hands were not touching the hovercraft steering bars correctly
  • Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn’t a player in the vehicle.
  • Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.
  • Fixed issue where explosions had no sound when hitting VTOL or helicopter
  • Added overheat sounds for VTOL and helicopter guns
  • Fixed issue with VTOL weapons not overheating correctly
  • Greatly increased AAA damage vs VTOL and Helicopter
  • Adjusted damage of rockets vs. AAA
  • Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills

SinglePlayer

  • Fixed an issue with “Escort Prophet out of sphere” objective failure causing reloading issues.
  • Player will now be prone if loading a level that was saved while they were prone.
  • Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
  • Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
  • Player no longer has grenade controls during cutscenes
  • Player is no longer able to carry enemies into cut scenes.
  • Fixed issue where player weapon loses shadow on loading save game.
  • Fixed player view aligning to horizon on loading.
  • Helmets on the Navy personnel on the flight deck now fit their heads.
  • Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
  • The paper on all of the clipboards through out fleet no longer appears to be upside down.
  • Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
  • Increased player melee damage and decreased AI melee damage
  • Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
  • Helmets will never deflect shots when the player hits them while using weapon sights.
  • Halved suit energy required for punching in strength mode.
  • Adjusted AI vehicle coax gun pitch limits

MultiPlayer

  • Fixed issue where death effects were only showing on remote players.
  • Server admins can now remove the server password with ’sv_password 0′.
  • Clients with a password set can now correctly connect to unpassworded servers.
  • Fixed some game states not properly resetting after game restart.
  • Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.
  • Fixed an issue where scores could change after the game has ended.
  • Fixed issue where sometimes demotions would not be properly announced.
  • Radio commands will now be properly played as a voice sound.
  • Fixed an issue in spectator mode where the player’s view could clip through the top of objects
  • Fixed an issue where vehicle shattering effects were not playing on clients
  • Fixed an issue where standing on a crouched squadmate would cause model clipping.
  • Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.
  • Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
  • Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
  • Player can now no longer create custom loadouts with more weapons than the player can carry.
  • Fixed issue where player was automatically assigned armor mode when switching to spectator team.
  • Fixed issue where tutorial message warning player of an enemy base is played too late.
  • Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
  • Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon.
  • Fixed a potential negative ammo hurricane issue.
  • Fixed an issue where if the player picks up a claymore after placing two claymores, player’s weapon will not switch to claymore upon pick up.
  • Player can no longer suicide when already dead.
  • The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
  • When using PDA, if any player captures a location it will no longer revert to the first page of the PDA.
  • Players will no longer be banned for team killing while in pre-game period.
  • Players will now be able to pick up a respawned MOAR attachment.
  • Fixed not being able to scroll player names on end of game scoreboard.
  • Fixed an issue where the character’s hands immediately disappears when attempting to throw a grenade with dual socoms equipped.
  • When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
  • Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
  • Fixed issue where VOIP doesn’t work properly on non-dedicated servers.
  • Tweaked spectator camera so view is more horizontal.
  • Delayed manual switching to spectator mode right after death.
  • Fixed issue where spectators don’t see player names in IA.
  • Map filter no longer allows the user to input an infinite amount of characters.
  • Removed ability to highlight players on instant action scoreboard.
  • Fixed issue where the player score was not the default view when pressing the ‘Tab’ button in MP.
  • Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
  • Added team colors to kill/death messages
  • Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
  • Increased FY71 Incendiary ammo damage slightly
  • Teamkilled players will no longer drop their weapon.
  • Fixed an issue where enemy HQ flag icon would disappear.
  • Added some additional clamping and protection to some console variables that could be used to cheat.
  • Added a number of warnings for incorrect map version and missing maps when connecting to servers.
  • Added a number of missing additional entities to the network scheduler
  • Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
  • TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.

New Features

  • Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.
  • Added multisample shading for shadows.
  • Added vehicle-specific shatter effects when vehicles have been frozen.
  • Logitech G15 display now fully supported in MP and SP
  • Added free-rotation support for spectator camera.
  • Added zooming support for spectator camera.
  • Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
  • Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.
  • Improved red near-death HUD effect and visual feedback for player being hit.
  • Added additional audio feedback for player hitting enemies. The feedback can be disabled with “g_useHitSoundFeedback 0″.
  • In single player, AI can now be knocked over while running into them in speed mode.
  • Added numbers to energy bar in PowerStruggle for quicker reference
  • Allow loading of custom objectives.xml files inside the respective level folder.

Related links:

- Download “Crysis Patch 1.2″ @ eXp.de
- Download “Crysis Patch 1.2″ @ Strategyinformer.com
- Download “Crysis Patch 1.2″ @ Clan00.de
- Download “Crysis Patch 1.2″ @ K-Files.de
- Download “Crysis Patch 1.2″ @ Fileswap.com
- Download “Crysis Patch 1.2″ @ Clanfr.eu
- Download “Crysis Patch 1.2″ @ CrysisFrance.com
- Download “Crysis Patch 1.2″ @ Filefront.com
- Download “Crysis Patch 1.2″ @ WorthDownloading.com
- Download “Crysis Patch 1.2″ @ cryserv.eu
- Download “Crysis Patch 1.2″ @ GameFrame.net
- Download “Crysis Patch 1.2″ @ Crysis-Site.com
- Download “Crysis Patch 1.2″ @ FileShack.com
- Download “Crysis Patch 1.2″ @ AtomicGamer.com
- Download “Crysis Patch 1.2″ @ FilePlanet.com
- Download “Crysis Patch 1.2″ @ Internode
- Download “Crysis Patch 1.2″ @ Hypernia.com

Thanks Crytek for such quick patch releasesCool!

Comments (0) Posted by Spencer on Friday, March 7th, 2008


Filed under Games and Technology, Hardware, Releases

Yes i posted about 6 day’s ago Razer have released a new mouse , its been released named THE “Razer Salmosa”!

http://www.speedofthelight.com

We thought we had seen enough, Razer decided we hadn’t!

the new razor salmosa

Here is the razer mouse best specifications yet! Check them out.

1800dpi 3G Infrared Sensor

The Razer 3G Infrared sensor is rated as the fastest tracking optical mouse sensor in the world, enabling movement speeds of up to 2.25 times faster than other regular gaming mice.

Ultra-Light Form Factor

The Razer Salmosa features one of the lightest and most compact form factors in its class, delivering optimum freedom of movement for finger-tip grip gamers.

Hardware Toggles for DPI and Polling Rate

The Razer Salmosa comes with additional toggle switches on the bottom of the mouse that enable gamers to make 800/1800dpi and 125/500/1000Hz polling rate adjustments – without the need for any software drivers.

They are currently also holding a competition to win a Razer Salmosa, all you have to do is play the flash game on their website and you’ll get a chance of winning the brand new Razer Salmosa mouse. The competition ends 30th of April so get in there quick if you want to stand a chance of winning.

Great opportunity for gamers over the globe!

razor salmosa small

Here is the technical specification for the Razer Samosa:

  • 1800dpi Razer Precision™ 3G infrared sensor

  • 1000Hz Ultrapolling / 1ms response time

  • Mechanical dpi/polling rate switches

  • On-The-Fly Sensitivity™ adjustment

  • Always-On™ mode

  • Ultra-large non-slip buttons

  • 16-bit ultra-wide data path

  • 60-120 inches per second

  • Three independently programmable Hyperesponse™ buttons

  • Ambidextrous design

  • Scroll wheel with 24 individual click positions

  • Zero-acoustic Ultraslick™ Teflon feet

  • Seven-foot, lightweight, non-tangle cord

  • Approximate size: 115mm (length) x 63mm (width) x 37mm (height)

I am currently using The Razer Death Adder and this has been a great mouse. I’m sure they have done a great job again.

Well done Razer.

Comments (0) Posted by Spencer on Wednesday, March 5th, 2008


Filed under Hardware

New Razer Product March 2008

Received an email today stating speed-of-the-light.com

It reads more details to come on the 4th of March! Do you think they have a new razer mouse in store for us?

Heres an image from their site:

 new razor mouse speed of the light

If razer are releasing a new mouse for us We’ll definitely know soon, if you go onto their site you can put in your email address and be the first to know what they are doing.

I’ll be surprised if its a brand new mouse as they have made so many expensive mice in a small amount of time.

The speed of the light is most probably referring to either the infrared or laser that a mouse has. Considering their fastest 1000Hz Ultrapolling / 1ms response time mouse at the moment is Razer Precision with 3G Laser :

4000dpi Razer Precision 3G Laser™ sensor
The Razer Lachesis ™ reigns supreme with a true 4000dpi 3G Laser™ sensor, which enables movement speeds of 5 times that of a standard 800dpi optical sensor. View the Razer 3G Laser white paper

I wonder how fast the new mouse will let you move. If it is a new mouse…

Check out their site!

Comments (2) Posted by Spencer on Wednesday, February 27th, 2008


Filed under Hardware

Edge10 H170 Design

Well take a look, the vivid screen image looks great. The frame in silver yes this is nothing special we’ve seen a silver frame before, it looks pretty simplistic and the buttons are in the bottom right of the H170 LCD monitor.

Stand hm… now this isn’t very impressive either when you recieve a brand new one of these the stand is easily fixable to the screen itself. There is a hole in the stand which a clip on the bottom of the screens stem will clip into. this is pretty secure. but is very hard to take off and pack away.

edge10 h170

The Good

This screen is simple and the frame is small for maximum view. Sound is included as 2 x 2w stereo. The stand takes up minimal room and the screen itself is not bad to look at.

The Bad

Okay a point about these Edge10 screens I’ve had 5 of these and 3 of them have been replaced under warranty because the power was not working on them, the problem was not with my power but something was wrong with the screens. The serial numbers were something close e.g 1110, 1111, 1112. So it probably was a bad batch (let me know if you have similar problems). As i mentioned earlier the stand is hard to decompile. The sound is quite tinny.

Edge10 H170 Specification

Screen Size: 17″
Resolution : 1280 x 1024
Type : Stunning Design (aparrently, looks pretty simplistic to me)
Audio : 2 x 2W - Stereo
Features : DVI Input
Colour : Silver Black

Should i buy one?

If your looking for a screen just to replace an old crt monitor or a broken screen then yes, they are cheap and won’t break your bank. If you are looking for something a bit more upto date and more stable.. longer lasting go for something else.

Comments (0) Posted by Spencer on Wednesday, February 27th, 2008


Filed under Games and Technology, Software

3dmark vantage 3dmark vantage thumbnail

What is 3DMark Vantage

If your a PC Gamer then you know of 3DMark Most probably 3DMark 05 or 3DMark 06, and thats all great but theres something you should know about and thats 3DMark Vantage!

3DMark Vantage is a Benchmarking tool for your PC created by Futuremark, especially good for users that game lots and want to keep their PC up with latest technology. 3DMark Vantage is “the” benchmarking tool for direct x10!

Direct x10 Requires new hardware of a higher spec than dx9 hardware 3D Mark Vantage is suppose to process all the new dx10 features.

3D Mark Vantage New features

So what features does the new 3DMark Vantage give users? Well as we now know Vantage will be taking advantage of all dx10 features.

  • Geometry Shaders - You will see this in 3DMark Vantage’s Star Simulation if you want to know more on geometry shaders click here for a good article.
    geometry shaders
  • Water and Cloth Simulation using the GPU - This was previously done by using the CPU.
    water simulation
  • Anamorphic flare - you get an anamorphic lens flare when direct light hits the camera (your view).
    anamorphic flare
  • Lenticular Halo - A Lenticular halo is formed usually around a light and displays a spectrum of colour’s
    lenticular halo
  • Tone Mapping - tone mapping is usually to create the image more detailed by adjusting contrast and other bits, again if you want to find out more about tone mapping theres a great article on wikipedia
    HDRI example
  • Motion Blur - motion blur is when objects in your view will become distorted an blurred from movement and motion blur is more commonly used when you move your camera in game, a good example of this is Crysis.
    motion blur
  • Film Grain Noise - You will usually find this happens if there is a problem with your camera and you get lots of speckles, but it can also be used as a technique of displaying graphics for certain purposes.
    field grain noise
  • Depth of Field - depth of field occurs when the lens/camera and in game will blur out the rest of the screen and only keep what your looking at in focus.
    depth of field
  • And many more will be covered!

Developers diary 1 & 2

3DMark Vantage References and Links

3DMark Vantage Website and Dev Diary - http://www.futuremark.com/3dmarkvantage/

3DMark Vantage’s Official - http://futuremark.yougamers.com/forum/forumdisplay.php?f=91

Will you be able to run it? - http://www.yougamers.com/gameometer/10171

Great news for Top PC gamers, thanks to futuremark!

Comments (1) Posted by Spencer on Saturday, February 23rd, 2008


Filed under Games and Technology, websites

prototype the game prototype spikes from the ground

Release Date: 9/15/2008

Click Here For the Trailer

Alex Mercer in Prototype

Opening lines..

Did you ever think you were put here for a reason?

Someone asked me that once.

I can’t remember who

I can’t Remember anything

Not even my name.

A game recently released a bunch of trailers and features coming from Sierra and created by Radical Entertainment called Prototype in this game you play the role of Alex Mercer a shape shifter with great powers with a mix of combat, destruction and deception powers and abilities. From a glance Prototype looks similar to Assassins Creed where as the main character (Alex Mercer in Prototype and Altair in Assassins Creed) is wearing a hooded top, and in both there are a range of free running type skills involved. A lot of users from the gaming community are comparing the game with GTA most probably because of the streets and the free roam feature.

That aside they are all completely different games.

In Prototype you will use different abilities and Biological weapons to push your way through enemies and wade your way through the deep set storyline finding out more information and unlocking more abilities as you go along.

Prototype screenshot

Enemies? plenty of…

At first you wake wanting to find out about your life before you will need to exploit and annihilate enemies using different disguises of anyone you come across, being a shape shifter. The creators of prototype have explained well why they chose the enemies apparel to why the enemy are fighting. The Black-watch (click here to watch the black watch featurette) being one of those enemies that are the kind that will “STOP AT NOTHING“. The black watch are supposedly the last line of defense against the virus, they will bring many heavy weapons against you.

Wage a secret war against factions with complex agendas of their own, out to capture or kill you. They are your greatest threat and the key to the secrets of your past. Confront them, find those responsible and make them pay.

Right is that it? no…

Multiplayer

Yes! what would a game be now days without a great multiplayer feature? they would not be as replay-able as they are.

Prototype will include at least one multiplayer feature and that is Co-operative play. So your going to be able to play online or over LAN with a friend and play with your cool abilities and biological weapons out.

Prototype is set to be released by September the 15th 2008

I’ll definitely be keeping a close eye on this game. Hope you do to.

So if that wasn’t enough heres the trailer!

Trailer

Heres the official Trailer for prototype and don’t forget to checkout the prototype website

Black Watch Featurette / Trailer

Comments (0) Posted by Spencer on Thursday, February 21st, 2008


Filed under Games and Technology, Gears of War 2, Releases, Software

Gears of war 2 due to release November 2008!

Gears of war 2

Yes at the 2008 game developers conference, Epic games have announced that Gears of War 2 will be releasing November of 2008.

Cliff Bleszinski ( lead designer at Epic games) said that it has been long coming and everyone will not be disappointed with Gears of War 2.

Gears of War 2 will continue to follow the story of Marcus Fenix and his Delta Squad as they fight to save the world and life itself from the attack of the locust horde. Gears of War 2 will consist of its trademark game play which allows for the epic story to continue from where we left it. Epic games have informed the world that this game will not disappoint and however great you have been expecting this game to be , forget it as it will go fare above any of expectations!

So hold onto you chainsaws as Gears of War 2 is coming November 2008.

Comments (0) Posted by James on Wednesday, February 20th, 2008


Filed under Games and Technology, Rainbow 6 Vagas 2, Releases, ubi software

Rainbow six Vegas 2 is coming and is due for release for the xbox 360 on the 20/03/2008.

Tom Clancys Rainbow 6 Vagas 2

Yes Ubi Software is once again pushing the boundaries in advanced console gaming with the long awaited sequel of Rainbow Six Vegas.

Tom Clancy’s Rainbow Six Vegas 2 gives gamers a second chance to save and rescue one of Americas most famous citys Las Vegas form terrorist attacks. This game has none stop action from start to finish and promises to keep gamers on the edge of there seat.

Tom Clancy’s Rainbow Six Vegas 2 will push the top-selling games to new heights with new game-play features and one of the most advanced co-op and multi-player modes we have seen on consoles to date.

Tom Clancy’s Rainbow Six Vegas 2 Features:

  • More Multiplayer: The multiplayer mode for Rainbow Six has made some significant changes and includes 13 new maps, two new adversarial modes, and even more rewards. The guys at Ubi have also made it easier to access matches by creating a new matchmaking system.
  • Unprecedented Customisable Experience: Create your own Rainbow Six Vegas 2  identity that can be used for both single player modes and multiplayer modes.
  • Vastly Improved Co-op Mode: Single player mode can now be turned into co-op mode by simply joining a game at anytime. When a friend jumps into a single player game this does not effect the story line as it would on some games. The single player maps and storyline where made with the co-op modes in mind which means that every map has multiple entry points and the story is unaffected.
  • Challenging AI: Tom Clancy`s Rainbow Six Vegas 2 has more challenging AI than any other console game. The terrorists now come equipped with thermal vision, night vision and shields! Yes indeed the enemies are much more tactical than you have ever seen so you had better watch your back.
  • New Weapons and Armor: Rainbow Six Vegas 2 brings you 11 new weapons, new camouflage and all have the ultimate customisations.

Rainbow 6 Vagas 2

All in all if you like shooters and what Ubi Software do then this is a must have for any gamer!

 

Comments (0) Posted by James on Tuesday, February 19th, 2008


Filed under Crysis, Games and Technology, websites

Today i noticed that crysiseu.com one of the many big crysis community sites had created a section in their forums for far cry 2 and also advertising talk about crysis 2!?!.. already!

I wonder if this is because people(crysis fans) are bored of crysis already? So the communities will have to keep alive by introducing sub categories in their websites, fighting for survival.

Crysis EU website screenshot

Comments (0) Posted by Spencer on Monday, February 11th, 2008


Filed under Games and Technology

Is Age of Conan Going to just be another MMORPG?

age of conan hyborian adventures

Age of Conan: Hyborian Adventures is a massively-multiplayer online roleplaying game (MMORPG) based on the world and works of acclaimed author Robert E. Howard. In Age of Conan, players enter Hyboria with thousands of their friends and enemies to live, fight, and explore the dark and brutal world of King Conan.

One question.. Do i have to pay monthly for this mmorpg? Yes, if you want to use this game as an mmorpg you have to pay monthly. But if you own the game and do not subscribe you can play solo through the campaign.

Game Feature List:

  • A Combat system that does n’t just fight, it lets you choose whether to thrust, cut or swing, in realtime combat.
  • Don’t forget this MMORPG is based on over 75 years of books and movies, art and music.
  • Using Microsofts DirectX 10 features you will be able to get a great feel and good experience of the conan world will excellent graphics.
  • An unprecedented character development and customization system with combo attacks, skills, special abilities, and deadly spells ensures no two characters are exactly the same.
  • Massive Player Versus Player combat. Capture battlekeeps and wage epic warfare between players and guilds, or hire yourself out as a mercenary and battle for pay!
  • New and exotic classes, such as the Demonologist, Herald of Xotli, and Dark Templar, along with incredible twists on classics like the Ranger and Assassin.
  • A detailed and engrossing crafting system, allowing you to make everything from armor and weapons to an entire city!
  • Hundreds of unique quests for combat and crafting with extensive NPC interaction and voice acting, immersing you in the living world of King Conan.
  • An extensive story-driven single player adventure to start the game drawing you deep into the scheming, seduction, intrigue, and betrayal of Hyboria.

That about sums up Age of Conan Hyborian Adventures.

Comments (1) Posted by Spencer on Thursday, February 7th, 2008