Saturday night 11PM Saturday 29th of January 2011 onwards (GMT) till about 1:30am Sunday 30th of January 2011 we got the chance to speak with the Crysis 2 developers from Crytek UK based in Nottingham
The following is based off of what i can remember. I hadn’t taken any notes. So the quotes may not have be word for word, but atleast it gives you a vague clue to what had been said.
Firstly I got to speak to Crytek’s Rob J, an R & D, Engine programmer.
Crysis 2 PC
I pushed to get information for the PC version of Crysis 2. Although all I could get was the PC version will be able to get higher resolutions, he could not speak about the technical aspect, requirements etc for the PC version. ( It was on his list of things which the dev’s aren’t allowed to discuss with the public ). The PC version will mirror the console versions in terms of game style and rules, layout etc, completely the same. I also asked if the PC will be released with MOD tools and the ability to host our own dedicated servers, he wasn’t sure about the tools or seemingly the dedicated servers (maybe i had the wrong person here to talk about it), but he said we’ve got a nice updated tool set at work .
Whats Changed Since the Crysis 2 Demo?
Crytek RobJ explained they were in the very, very last processes of debugging Crysis 2, only had a few more days before their own deadline.
“The demo was compiled a while ago and a lot of things have been changed, and lots of bugs have been fixed”
he added. As they were in the final stages before the game was completed to go for approval, he was to attend work on the Sunday later that day (so thanks for staying up).
I asked what else had changed since the demo compared to the game they currently play at work, he answered “Well the first thing I noticed it looks a bit different, we have a new strength texture/effect and also a new cloak effect. Another change that you’ll see is that they have improved the kill cam on the current version of Crysis 2.
Many other players had joined in the XBOX Live Party Chat, and also came up with some good questions. One player asked, “I heard you were heading towards vertical game play on some of the maps”, the Crytek Developer replied
“The Map Skyline featured in the Crysis 2 demo is one of our most vertically orientated maps”.
Another player pointed out a bug, that you could get plastered into an object and he showed us where. RobJ was grateful for all the positive feedback that we had given him.
The only couple of things I could think of at the time was the first thing i noticed when I started the demo, before I entered the map the loading screen. I thought it looks jittery and poor, he told me it was a video that later Crytek OmerY put down to bad video compression. I also asked about a numeric ping, instead of a signal icon as the ping on the player list. I said i would prefer that (probably being a bit more of a PC Gamer). Rob J was taking notes and said that he put forward the feedback and suggestions that all the players had given him , and was going to email the offices. So Thank you Rob J.
Nice 3D Layout!
Later on I spoke to Crytek OmerY and CrytekHornedRat, Crytek OmerY was the UI (User Interface) programmer and Crytek Horned Rat had only been at Crytek a few months. As i was speaking to the UI dev I told him i thought that I liked the idea you could rotate the menus a little with the right analog stick. It had a good feel to it and was a nice effect to the menus. He answered with
“This is something I also liked and pushed for on the menus screen”
moreover he quoted that it would look nice in 3D.
Both of them had talked about the options available, and that the 3D would be in anaglyphic and stereoscopic. There was also a side by side option for some TV’s. Crytek’s Omer also pointed out that this was the beginning of 3D gaming and that games of the future can only get better.
I didn’t get much time to speak with these 2 Devs but i know another player mentioned a bug where you could get stuck with a Sniper TOGGLE icon on your screen to Horned Rat. After getting shot whilst zoomed in with your scope. Another Player mentioned that they had black screen when they joined a map, the Dev answered this and said they had fixed this problem. They also pointed out that alot of lag issues had been fixed.
Features for Crytek UK
Omer said that even once we have the game in our own hands they can still tweak lots of properties. This included speed, weapon damage and various other properties. Infact he said theres so much stuff you can change without even releasing a patch. So expect the game to balance pretty quick even without us noticing much.
I cannot remember which game he quoted, he said there once was a game that were using these features online. It annoyed players, once they were intune with the games current state then damage properties etc changed the players were displeased.
Thats all for now. I’m updating this article now and then.
I would like to thank the Devs for their time, this was a great way that the public could get their views across, and a great way for the developers to get their much appreciated feedback.
Comments (0) Posted by Spencer on Monday, January 31st, 2011
In prototype the game, in the first few minutes you will eventually come to a point where a tank has to be defeated.
The game screen goes into a letterbox shape, an zooms in on the tank. Once the camera zooms out the letter box shape should i can only assume disappear. Although i have not been able to get past this point. The letter box shape stays and i can no longer control Alex Mercer.
The only thing i can press is Esc and then i get to a loading screen that just repeats itself until i close the game.
Has anyone else experienced this with prototype?
I’ve not found anything on the net about it yet, maybe its a rare bug. Prototype had been running fine for the first 8 minutes though.
We’ve seen one of the most advanced gaming engines today evolve since farcry which was developed initially by Crytek based on the Cry Engine, We then witnessed CryEngine2 and the massive impact on the PC Gaming industry it has made.
With many game developers trying to keep up with its technology.
Today we witness Cry Engine 3.
The newest edition of the Cry Engine (game engine) from Crytek, its said to deliver not only the best graphics on the market today, but now includes full support for Dx9, Dx10 and XBOX360 and Ps3.. for you console owners!
Crytek are selling licenses to other game developers as we speak, so we hope to see many more games in the future based off this beautiful engine.
Im sure the 3rd addition to the crysis series will be in CryEngine 3, we will have to see! time for an upgrade?! i hope so.
For the beginning of gaming season 2009, Pandemic Studios are releasing one for the Lord of the Rings fans!
Lord of the Rings : Conquest
With a full list of features Lord Of The Rings Conquest is said to deliver a great all round gaming experience. With talk about a previous release from Pandemic Studios of “Starwars Battle Front” about, its more than likely that Lord of the Rings Conquest will play the same way that Starwars Battle Front did.
If you are familiar with Battle Front and enjoyed it you’ll probably find that you’ll enjoy this game too. Starwars Battle Front is still a popular title today, with a large community of gamers still playing online.
With Lord of The Rings Conquest you will be able to play cooperatively either 4 player split screen, or online across the internet.
Pandemic are covering most platforms, including PC, PS3, and the XBOX 360. The release date is set for 10 days from now on the 13th of January for U.S, 15th for Austrailia, and the 16th for Europe.
Happy Gaming Enjoy the short trailers below.
Comments (0) Posted by Spencer on Tuesday, January 6th, 2009
First of all Crysis Wars will be shipped as part of Crysis: Warhead, there are many new features in Crysis War’s, see the following:-
Team Instant Action – Crysis Wars has added a new multplayer mode since Crysis’s average multiplayer, this is called team instant action (TIA for short). This should be like the previous “Instant Action” but allowing you to fight in teams. It will include a intelligent spawn system that will insure you will spawn by your allies.
New Maps – Crytek have added new maps to our multiplayer experience, 21 maps in total and 7 New never seen before maps. The new maps have been designed to Create vertical gameplay which means you’ll have not only to watch your backs, but keep your head’s up!
Original Maps – The Original maps have been modded and changed around, more optimized than before some entirley revamped.
New HUD elements – New HUD elements have been implemented, including a kill count on your opponent to see how many times you’ve owned him!
Crysis warhead release date is tomorrow, so dont forget so is Crysis War’s!
Comments (0) Posted by Spencer on Wednesday, September 17th, 2008
There are nearly always bugs in games, even if some are smaller than others, I am about to tell you how to fix one of the error messages that you could receive when starting Gears Of War for the pc. And how to fix it easily.
If you receive the error message:
“PhysXCore.dll You cannot run the game with modified execute code.”
Or any other error message with “You cannot run the game with modified execute code“.
Fixing the Error
Put in your Gears of War DVD or CD
Go to -> My Computer -> your DVD Drive:\ (labeled gears of war) -> browse to the following folder
“Drive:\program files\Microsoft Games\Gears of War\Binaries”
(If you don’t have the disk you can download the files at the bottom of this post)
Right click copy “PhysXCore.dll“
Then browse to your Gears of War installation path
“Installation Drive:\Program Files\Microsoft Games\Gears of War\Binaries”
Then paste the file in that folder.(PhysXCore.dll)
Replace the file then close.
Now you should be able to open and run Gears of War as normal.
Their are other variants of this message such as openal32.dll, in which the same process can be used to fix the error. You just need to use the file openal32.dll instead of PhysXCore.dll when following the instructions above.